![]() ![]() You can call Heckfire a PvP game if you want, but the fact remains that this game is centrally based around PvE, with elements of PvP sprinkled in to set you back as you go through the real bulk of the game: upgrading your buildings/research. I call this the “temptation phase”, and obviously the less time you spend here, the better. Meanwhile, ATA gets to try to sell you a vast majority of tempting options to speed up your progress. Time spent retraining lost troops, or trying to boost PvP stats, means ignoring other sections of the game that help you get more out of the time you spend playing. The only entity who benefits from the current PvP structure is ATA. (Player vs offline player!) Isn’t that fun!? In addition, the PvP that currently exists is actually almost entirely PvOP. ![]() ![]() It lacks a reward structure of any kind, as well as being devoid of nearly any potential for strategical play. I couldn’t have done it without you guys! ❤️īefore we begin, let’s establish the importance of why this guide exists:Ĭurrently, PvP in Heckfire leads near-exclusively to detriment for all involved parties. I’d like to extend an incredibly heartfelt thank you to everyone who has supported me and helped me along the way as you watched this guide grow on Discord. Your thoughts and feedback are always appreciated as I continue to edit and expand my work. I’ve done my best to provide information I’ve found relevant in my journey regarding most major aspects of the game. Housed within, you will find the various chapters I’ve written, now brought together into a single Multiguide! Oh boy, lucky you! As the game continues to update and change, I will do my best to update the guide to reflect those changes. Hello, Hello, and welcome to my laboratory! ![]()
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